Video Game Review: FFTA2
Final Fantasy Tactics Advance 2 - Grimoire of the Rift
I don’t make a habit of reviewing video games but I do make a habit of playing them, and so I often feel like I have a good sense of what makes a game fun and good. But these terms are so subjective that nearly every game ever released gets praise from at least one fanboy uneducated in the arts of classical gaming, thus rendering the terms “fun” and “good” relatively pointless.
Nonetheless, an objective examination of a game can inspire other people to form their own opinions about something and help them consider whether they should run out and buy said game or stop playing it for some other new FF game that just came out; and since this is the essence of what reviews should be about, I am going to talk about the last game I bought, “Final Fantasy Tactics Advance 2 Grimoire of the Rift”!
(I purposely wrote a winded introduction to this review that would match the beefy, lengthy title of the game!)
The title of this game really boggles my mind. I mean, typical Nintendo branding is why they called the first game Final Fantasy Tactics Advance. It was for the GameBoy Advance and they called just about everything, “Advance” at the time. Super Mario Advance. Final Fantasy V Advance. Yoshi’s Island: Super Mario 3 Advance. The list goes on. What bothers me is that this game has nothing to do with the GameBoy Advance, but because the predecessor was released on the system where nearly all games had “Advance” stapled to the end of their names, the word “Advance” remains a part of the new title. Yes it’s a continuation of the original FFTA game, but if they had called it Final Fantasy Tactics Advance 2: Grimoire of the Rift, would any of the FFT-style game fans really have overlooked it? It’s not as though it’s really a true sequel.
If you recall the last FFTA game, this one starts with a similar concept. You’re a kid on the normal world and you get sucked into the world of Ivalice through a magical book, whose pages remain blank. As you venture through Ivalice, you note that the book is magically filled with a story about your quests, so you figure that you will return home when all the pages have been filled. You are the stereotypical youth of unyielding optimism and enthusiasm, but you are tossed something of a sense of humor, so Luso, the main character isn’t a bad kid at all. Unlike last time, you don’t end up sucking your friends into Ivalice along with you, which I kind of like…
So you start by getting thrown into a battle and you meet a clan of jolly fellows, lead by a bangaa (or whatever he is) named Cid. If he is Bangaa he looks NOTHING like the rest of them, but he also looks nothing like any of the other races. Whatever. He asks you to join his clan so he can protect you from the giant throbbing cockatrice that wants to peck your eyes out. You accept, and a JUDGE appears from the skies and flags you as a member of the clan, dressing you in fantastical clothing and a hat that no one would dare to wear in the real world.
Now at this point, I know I’ve said enough. JUDGES. Yes, the judges are back. This alone is reason enough to skip the game, and while I still hate them with a passion, I can’t say that they are as bad as their predecessors.
For those who didn’t play the previous FFTA, they implemented a “Judge” to oversee a match. The judge will set a law at the beginning of the fight, and it can be anything from, “Don’t use magic”, to “You cannot stand still on your turn.” In the previous game, if you violated the law, the offender would be taken by the judge and thrown into prison, removing them from the field. You had to go bail them out of jail after you won or lost the fight. And they wouldn’t post bail on them right away, so you would have to go without certain characters for days. WTF?!
In this version, you don’t get thrown into jail if you violate the law you just lose the bonus items you could get from winning the match and you get less exp or something. I did it once and it sucked, so if I ever violated the law on accident, I’d just reset the game. “Oh that’s not so bad at all then.” No, no. It gets worse. It is your prerogative to uphold the laws, but the NPCs you fight, aren’t subject to them at all. Now, you might think, “Okay that makes sense. Why would the NPCs care if they lose the bonus items at the end of the fight?” Well sure, it makes sense for normal battles, but in a boss battle, a clan trial, or event match, if you violate the law, it’s GAME OVER. The match ends and you get a grand prize of wasted time! Meanwhile, the NPCs continue to be free of any laws. ASS!
So let’s talk about the game mechanics and what the points really mean. In FFT, you would get EXP (Experience Points) and JP (Job Points) for every action you took. While it was a relatively low amount of exp, you could kill all the enemies in a field except for one, and perform self actions that would raise your exp leveling you up quickly and making each battle yield a large amount of points, but only for characters that were on the field of battle, performing actions. In this game, you get a base level of EXP for each match and you get a bonus for every round you perform an action. The character that performs the most actions in a round is called the MVP and gets extra EXP. After each fight, you also get 30 job points which get applied to your entire clan, even people who did not participate in the battle, so you can level up the skills of your deadweight characters while working on your main set, which is really nice because usually you have to swap people back and forth to keep everyone even, which is such a pain in the ass to do.
In typical FFT fashion, you must pick a job for your character and various skills and abilities will be made available to you based on the job you select. Unlike other FFT games, though, your skills are tied to your equipment. So let’s say you change to Thief. You have no skills at first, so you have to equip a dagger which gives you a Thief skill, like Loot Gil. When you go to purchase items, you can see a list of all the abilities they offer, and some offer the same or different skills to various jobs, making them reusable. Also, in typical FFT fashion, you can equip a subset of skills on your job, to use the skills you learned from another trade. So if you’re a Black Mage, you can also equip your White Magic skills to heal and nuke, which is pretty handy. The down side is that each skill/ability has its own exp meter, and until you get enough points to “master” it, you cannot use it on a different job. This means you are forced to level up on that sucky job for a long time until you finally get the skills you want mastered so you can switch to something else less lame. My main character has been Solider for nearly the entire time I’ve played and I put about 15 hours into it so far. That shouldn’t be allowed.
But let’s talk about the things that make this game a pain in the ass… I entered a clan trial that states the following. You must defeat all the enemies without using MP. Okay, no problem. Since you can regear your people before the match starts, you can change your mages to melee and you’ll never have to worry about using MP. WRONG! More on that in a moment. You enter the fight and the enemies appear to be Warriors or something who can also cast magic. Black magic spells target the immediate radius around them, so they can end up nailing several of your guys at once. If they all move back to back, that could near, if not full, wipe your party. Fuck? Okay, but wait. We just said the law was not to use MP! Yes. YOU cannot use MP, the NPCs can. “But if I use it, I don’t just lose the bonus shit, I lose the match and its insta-over!” That’s fucked up. So earlier, I said you can regear your guys and turn your mages into melee if there is a law like, “Don’t Use MP.” So I used my Mog Knight and had him do a move called Mog Lance on one of the bad guys. Guess what happens? VIOLATION! GAME OVAR!
Wait, what?
Mog Lance doesn’t use MP! It’s not magic! And if it were a spell, it would have a number next to it, indicating the MP cost!! …Except it doesn’t, and somehow it still counts as using MP so I lost that clan battle and my clan points. What the fuck are they thinking?
They also have certain laws that will obviate certain characters in your arsenal completely. For example, there is a quest I did that said, “No Actions by Hume”, and since my main character is a Hume and I was forced to put him on the field, I had to do this fight with him taking no actions. I just made him stand in the corner and cry.
There are also things that say you cannot harm certain races, so you have to make sure that you remove your reaction abilities, like counter, which will make your character counter attack after being hit, otherwise, you could accidentally violate the law and get boned by the judge. One law made it illegal to miss. With the right setup and a good strategy, that isn’t too bad, because you can get a better hit ratio from standing behind an enemy, but if they attack you from the front and you have counter on, and your counter attack misses, it’s over. That’s just stupid.
The game moves entirely too slow for me. I am willing to give myself over to dark world of level grinding and although this game offers a way to level up all of your character’s skills, regardless of whether you use them on the battle field or not, the fact that the capacity of your job is limited by the skills you get from GEAR is incredibly retarded to me. I can’t even map out whether or not a certain job will become useful later on because I have no idea what other moves it will get. And the judge system of this game seems to be less inhibiting than its predecessor, but at least in the last game, you had cards that could remove the law on a certain field. Here you just have to live with it. The system is bad, it makes playing this game un-fun, why would the game designers force you to play in an un-fun way? I get the whole, “let’s make it challenging and throw some surprises at the gamers” idea, but if I put all this work into getting my characters to use special moves, I want to be able to use them, not sit on them because of the ass law system.
All that said, I think this game has a lot to offer if you are willing to put up with its bullshit. It’s a brightly colored, fairly light hearted story with a nice new cast and promise of fun battles using your customized team, but the level up system is a bit slow for me and I despise the concept of gaining skills from weapons and not being able to use them on other jobs until mastered, especially when it can take several rounds of increasingly hard battles where you have to hope for available quests that you can complete with your current team while you finish out that damned ability mastery bar. Unfortunately, since I bought Final Fantasy IV, a game which I never really played the original version of, I’ve moved on and haven’t looked back. I think if they ever release another Tactics Advance game, I will scan it first for the implementation of judges, and if I detect even a hint of a law-like system, I will pass it by. If you like this game, I wish you the best! You are more patient than I, and have a much deeper sense of appreciation for games of this nature.
(But I say it’s ASS!)
























































